Cloud Storage - Devlog #2

I have a rough concept of the game. Thoughts now turn to the environment and map the player will be playing in. I've played a great many settlement building games lately, for research purposes you understand ;) (Try out Dorfromanik by the way) and I think playing the game in an isometric view works really well and is a nice nod to the old world building games that I used to play. I've also been giving some consideration to how the player will journey through the map and have gone for a simple 2x2 grid system to start with, with players unlocking new areas of the map as they progress through the game. I had an idea for the initial cloud harvester the player has access to at the start of the game. This will raise its cloud catcher up into the air before retracting it to decanter the collected moisture. From here on in I am going to use simple place holders as the game evolves to make sure the mechanics are working before investing any real time in building aesthetics. I h...