It soon became apparent that the thought of a floating sky island conjures up feelings of relaxation and tranquillity and so this was to be the overall feel to the game I was going to build.
I have been trying for some time now to get the hang of low-poly artwork and wanted to apply the same technique to this project as I wanted vegetation, hills and trees to be present on my island and all of these would look great as poly art. However, after a bit of time it became apparent my skills are not sharp enough yet and so defaulted back to the style I am most comfortable with. It wasn't long before I had the general shape of the island.
Once I had all the artwork completed, I started to add subtle animations to give the impression that that the island was floating. I also wrote in some randomised clouds and made them opaque by complete accident adding to a great effect when they pass in front.
Now to turn it into the most relaxing game ever. I had a couple of ideas sketched out, the first being a slow-paced platformer but making a not so challenging platform game wouldn't hold the player's attention for very long, so I went with my second idea. Similar to other music games such as Guitar Hero, I set about coding something similar but wanted to use panpipes as these would fit better with the whole theme of the game. The player uses the keys Z, X, C and V to play the notes and instructions are taken from the letters that appear in the sun.
I also thought about keeping a score but I think the game works just as well without and it's hoped that people with enjoy the experience rather than get distracted by the competitive element.
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