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GAME JAM DAY TWO: WHAT A MESS

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I am entering the  Weekly Game Jam  being held over on  Itch.io . The week's jam is titled ' What a Mess ' and I'm attempting to make a eco-simulator game. You can read day one's progress here . Day two was all about predators. If you recall the rules that the predators have to follow in the simulator are as follows: One predator at a time will be introduced by the player A maximum of three introductions at a time Predators feed off insects to gain energy Predators can only reproduce if they have sufficient energy Predators die if energy levels reach zero Progress has been good, really good. I think this is down to the planning and rules that I set before the building started. At the end of day two I have a finished concept where the player has to balance the number of landscape consuming insects with the insect eating predators in order to keep the ecosystem surviving for as long as possible. It doesn't work as well as intended but it ...

GAME JAM DAY ONE: WHAT A MESS

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I am entering the Weekly Game Jam being held over on Itch.io . The week's jam is titled ' What a Mess ' and I immediately thought about the environment and its current state. Back in the 90s I used a wildlife habitat simulator called EcoBeaker (A quick search here reveals it's still going!) and I thought this would be a great opportunity to develop a simpler version of my own for the jam. To make the simulator a game, I plan to get the player to introduce predators at a time of their choosing in order to maintain an ecological balance. For this to work there needs to be a few basic rules: INSECTS The game will include habitat that insects will feed off Feeding insects gain energy Increased insect feeding will result in a shrinking landscape Reduced insect feeding will result in an expanding landscape Insects can only reproduce if they have sufficient energy Insects die if energy levels reach zero PREDATORS One predator at a time will be introduced...